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SLAM Rules of Play

General Well Being – Our Number One Priority

WARM UP Please ensure you warm up to avoid injuries.

FIRST AID Personnel will be on-hand in the case of any unforseen circumstances. For any insurance related injuries, you MUST report any injuries to officials at the time of injury.

!! NEVER... NEVER... question the referee!! The referee’s decision is final!!

The referee’s No. 1 priority is player safety. If the teams are unequal, teams must tone down play accordingly. A referee may call a game off if they feel someone could get hurt.

Games are played with maximum of 6 players (any combination) on the field. Teams may have up to two reserves per team. Reserves may sub-on and sub-off as many or few times as they please. Teams may play with as few players as they please. The total number of teams is capped at 100.

Matches are all run based on time, the time of each match will be determined based on the numbers of teams entered on the day (SLAM reserves the right to change this at any time throughout the day).

Scoring is rally point (a point on every serve). Teams score as many points as they can. If the ball is in play when the horn goes, continue playing the point. If the two teams are tied, the game will go into sudden death; the next point wins the match. THERE ARE NO DRAWS.

If a team deliberately stalls the game it’s at the referee’s discretion to award points to the opposing team.

SLAM Festival is about fun! Teams are required to call their own violations, and are expected to be honest and foster a high level of sportsmanship at all times.

PLAYER ROTATIONS Players must rotate positions in a clockwise formation.

TOUCHES If a player blocking touches the ball on a block, it is counted as the first touch. The blocker may play the ball off their own block (not considered a double touch). Three touches only before the ball must cross the net. No player may double touch. Players may play the ball off any part of their body.

NET CALLS If a player touches the net in an attempt to keep play going this is allowed however if it is to spike or win the point, referees should make the net call. Use discretion and your judgement to differ on these.

A player may cross under the net at any time with out violation, as long as they do not interfere with anyone on the other team playing the ball.

If there is a dispute on an important point the referee may replay the point.

Late arrivals To ensure competition runs to time, teams arriving more than 1 minute late lose 4 points. Teams arriving more than 3 minutes late will loose 12 points, teams arriving more that 5 mins late loose 25 points.

INFLATABLE LINE CALLS If a ball hits any part of the inflatable and bounces back into play (the court) the point continues. If the ball hits any part of the inflatable and bounces out of court (before hitting the sand inside the court) it’s out.

THE FINAL All rules will remain the same as they have all day. The games will be run on length of time to be decided by management at time of final. Unless unforseen circumstances occur, both halves will be between 8-15mins a half.

FAIR PLAY AT ALL TIMES WITH AN EMPHAISIS ON FUN!!

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